Although there will be only still images in SUNREAL, last year I made a test animation of one of the locations in-game just for fun and to try out some ideas for possible future uses. Who knows, perhaps there will be also animations coming up later on.
(On a more technical note, the animation is a quick and rough test on the clock variable in POV-Ray. Zooming in to an isosurface object surrounded by a scattering media with emission. The scene includes also radiosity, focal blur and fiddling around with the camera angle. The animation consists of 2 separate parts combined.)